Note: PS3 and XBOX requires appropriate publisher license
Touch Play Games currently supported target (end-user) platforms:
Apple iOS iPhones (3GS through iPhone 5), iPads (all), Android tablets & phones (API Level 9 or newer) including Kindle Fire, Windows Phone, and the 3d VR platform Oculus Rift, Windows PCs and Apple Mac computers.
Web Browser builds developed with Unity3D require browsers that support the Unity plugin: Google Chrome, FireFox, IE 9 or newer, and Apple Mac Safari.
For iPhone/iPad browser apps, HTML5 with CSS and JavaScript is used (see our HTML5 examples such as this website which functions on iPads) to create HTML5 apps which function directly in the browser without requiring the Apple App store.
SCORM Cloud or Moodle Learning Management Systems (LMSs) are supported through the native browser on iPhone/iPad (Safari), Android tablets and phones, Windows and Mac computers.
Server / Web-service apps using ASP (.NET & C++/C#) with PHP. Example: webservice used to communicate with appropriate app running on mobile devices, acquire GPS or other desired data to display on desktop browser.
In the past Tim Hays has developed traditional software products which were available on the store shelf in the CD and DVD format. With over 70 published software products on almost all past gaming platforms including: Apple Macintosh (Mac) computers, early PCs, consoles such as the Sony Playstation, Nintendo, Sega Genesis, Sega DreamCast & Saturn, Bally Arcade, Atari series computers, Amiga, early Windows 3x PCs, Flash and Windows Mobile.
Past game platform programming languages varied from assembly language with C/C++ (prior to C#) and several other languages depending on what was supported.