Touch Play Games is an up and coming Indie Software Development company located in San Diego, CA. Currently, we consist
of a very small team of computer programmers, artists, designers and web developers aimed at producing entertainment & educational-training software for mobile platforms: iOS (iPhone/iPad), Android tablets (including Kindle Fire) and phones and web apps. Our primary forte is development using Unity3D with the focus on creating better artificial intelligence (AI) through experienced implementation of machine learning methods. We are currently seeking funding for our projects.
As a Senior Staff Scientist for Natural Selection, Inc. for over 10 years, Tim worked on the application of automated evolved pattern recognition tables & object neural networks to improve machine learning methods for military simulations (DOD, NIH, NSF) and commercial software products with examples: Evolutionary Checkers Starring Blondie24 (Digenetics, 2001) and Chess with an Attitude! (Digenetics, 2003). Tim Hays has two patents awarded, both relating to the design and display of intelligent characters in games, and has studied at seven colleges in the areas of Computer Science, VR Design, Physics, Chemistry & Biology, Instrumental Music and Electronics and his hobbies and study interests include Bioscience, Quantum Physics, Anthropology, Photography, Hi-Def Video Editing and Effects.
Fogel DB, Hays TJ, Hahn SL, Quon J (2006) "The Blondie25 Chess Program Competes Against Fritz 8.0 & a Human Chess Master" Proceedings of 2006 IEEE Symposium on Computational Intelligence & Games, S. Louis & G. Kendall (eds.), IEEE, Reno NV, pp.230-235.
Fogel DB, Hays TJ, Johnson, DR (2006) "A Platform for Evolving Intelligently Interactive Adversaries" BioSystems, Vol. 85(1), pp. 72-83.
Fogel DB, Hays TJ, Hahn SL, Quon J (2005) "Further Evolution of a Self-Learning Chess Program" IEEE 2005 Symposium on Computational Intelligence & Games, G. Kendall and S. Lucas (eds.), Apr. 4-6 2005, Essex, UK, pp. 73-77.
Fogel DB, Hays TJ, Hahn SL, Quon J (2004) "A Self-Learning Evolutionary Chess Program" Proceedings of IEEE, V92(12), p1947-1954.
Fogel DB, Hays TJ, Johnson DR (2004) "A Platform for Evolving Characters in Competitive Games" Proceedings of 2004 IEEE Congress on Evolutionary Computation, IEEE Press, Piscataway, NJ, pp. 1420-1426.
Fogel DB, Hays T (2003) "New Results on Evolving Strategies in Chess" Applications and Science of Neural Networks, Fuzzy Systems, and Evolutionary Computation VI, B. Bosacchi, D.B. Fogel, and J.C. Bezdek (chairs), SPIE, Bellingham, WA, pp. 56-63.